Traditionally in Monsters’ Den the game saves automatically in the background. There’s no need to explicitly save the game, and there’s also no rolling back to an earlier state. What happened, happened.
While I do like this aspect I don’t think it’s core to the experience. Despite some vague similarities, the game isn’t a roguelike. So for Godfall I’m strongly considering moving to a more conventional load/save scheme. Unlike the “slots” in Book of Dread, you’ll be able to have many saves per campaign. The game will still create autosaves occasionally, but you can also manually save as well as load an earlier game.
There are some strong reasons to do this, not the least of them technical...Read More