Godfall: The Companies II
Every Company has a base of operations. For those newly established it may be as humble as a local tavern, while more powerful Companies will typically lay claim to a keep that can house support staff, reliquaries, and training facilities. The size and strength of a Company’s fortress is the most visible sign of their wealth and prestige.
It is rare, though not unheard of, for a Company’s home to come under attack. Agreements between Companies are often entered into for mutual protection, as well as to tackle missions too large for a single group to manage alone. An alliance of this sort is called a Grand Company, and in political and military might is second only to the Order itself.
| Print article | This entry was posted by garin on March 20, 2010 at 5:03 pm, and is filed under Monsters' Den: Godfall. Follow any responses to this post through RSS 2.0. Both comments and pings are currently closed. |
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about 1 year ago
Interesting, having a keep to organise your party and stuff would be neat.
about 1 year ago
This looks pretty cool, but it sounds like it is not going to be anything like the past 2 games, and more like a normal rpg, not just dungeon crawling.
about 1 year ago
Errr….. what?
Weird, sounds like this is gonna be a diferent game entirely. Could be a good gamble.
about 1 year ago
i hope this ends up good, but i have a bad feeling
about 1 year ago
I (the original Adam) have faith in Garin.
about 1 year ago
im gonna change my name to adam 2 for everyones sake!
about 1 year ago
Does that mean that in 1 save game we could have several parties made of several characters? That really sound a lot bigger and a bit different (not necessarily for the worst) that MD and BoD
about 1 year ago
Has anyone played Final Fantasy Tactics here? It sounds like that but minus the commander guy who makes you lose if he dies. Which=WIN