Up until now I’ve mostly been posting background material that hints at the new game’s mechanics, but it seems like some people are getting a bit worried so it’s probably best to clarify what Godfall is and is not.

In Monsters’ Den: Godfall, you take control of a fledgling Company. You build a roster of (created, customized) heroes, from which you assemble parties to tackle missions provided by the Order or private interests. The game no longer takes place in a single, continuous dungeon, but it is still very definitely a dungeon crawler.

It’s not a linear, narrative-focused RPG. It still relies heavily on procedural generation, and still allows for unlimited play.