A new version of Chronicles is now live on Armor Games, and it includes a host of bug-fixes and improvements.

 

v1.1 – Premium Content version

  • Premium Content added! New characters and campaign modifiers are available. The purchase is tied to your Armor Games account, and can be used whenever you are logged in.
  • Secondary stat bonus thresholds reduced
  • Boss monsters are not instantly killed by “Coup de Grace” – they now lose 30% of their max health
  • Ctrl shortcut in inventory is now “quick sell” rather than destroy item
  • “Auto Re-sort bag” button on inventory bags
  • Spark of Legend grants an extra enhancement slot
  • Cant use more than one Spark of Legend on the same item
  • Various other Spark of Legend-related bugs fixed
  • Some teal set items didn’t have enhancement slots, they do now
  • Store contents are properly updated when switching from local to cloud saves
  • When using “Change Formation”, styles belonging to dead characters don’t take effect
  • When switching to “Empowered” style, your current skill will be changed if you no longer have enough power for it
  • Resurrection skills can no longer have their healing component reduced below 1
  • Non-weapon attacks now scale up slightly faster
  • Changed power costs on “Heal” and “Healing Flash” (slightly)
  • “Healing Flash” cannot be used on the caster, target now loses a small amount of action
  • “Insidious Poison” cancels health regen on the target while active
  • “Flash Powder” is now a half action
  • Cleric’s “Revive” now also Anoints the target
  • Rogue’s “Deadly” style critical chance increased
  • When a summoned creature is forced to retreat, it is unsummoned
  • When you buy an item, the status message tells you which bag it went to
  • Better handling of buying items when bags are full or loot settings wouldn’t allow (items no longer lost)
  • Current difficulty setting is shown on the load saved game dialog box
  • “Double stairs bug” fixed – can no longer use ascend/descend buttons while the party is moving
  • Monster damage (in general) increases slightly slower
  • Base monster damage reduced by 10%
  • On Beginner difficulty, monster health/damage increases even more slowly
  • Soulharvester has slightly less health, damage
  • Necromancer fights in Act II have reduced enemy counts
  • Stats on many undead creatures adjusted

v1.11

  • Fixes ‘black screen’ crash bug