There are certain things that come with being an independent developer. You have to become a business.. a brand. It’s no longer just about building the game. You need to worry about business and marketing. Public perception can feel very important.
I admit I’ve never been very good at the business side of things. But an independent developer is also still a person, and sometimes that’s the weak link.
Lately I have been going through a rough time. That’s a bit of an understatement, but the details aren’t important right now. The bottom line is that I haven’t been able to get much done on the game, and that’s why I’ve been quiet.
I will finish Monsters’ Den Godfall. The game is not cancelled, or anything like that. I don’t have the money to complete it (in terms of paying contractors) so I will still have to try a smallish Kickstarter at some point. But not yet.
I appreciate the messages and questions about the game . I’m incredibly grateful that you are still looking forward to the game and following it’s progress. I don’t take the interest for granted at all– it’s the most precious commodity a small developer can have. Lately I haven’t been equipped to steward that interest properly. I’m trying to figure out how to do all of this better.
Things are not back to normal yet. I have help and support, but it’s going to take some more time. I may be quiet again for a while.
Thanks for your understanding and your patience. You can still feel free to contact me here or in private.