Blather

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Flash Gaming Summit 2011


Next month is the third annual Flash Gaming Summit, in San Francisco. This year I will actually be speaking on the panel Polish: Make Your Games Shine. This is somewhat nerve-wracking for me, but it should be good experience.

The hyper-curious will be able to view streaming video from FGS on the day.

Update: The recording of the session is available here. It’ll be of limited interest to most people, though.

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Godfall Report: September 2010

It’s been a lighter month, work-wise, as I spent two weeks on holiday back home in New Zealand.

At the moment, I’m overhauling and streamlining the way quests and locations are generated. I’m also still struggling to get some elements of the fiction and geography nailed down. It’s turning out to be more difficult than I realized.

Have a look at a couple of the new item properties:

Doing It In Public

First of all, I’m sorry about the infrequent updates lately.

Truth be told, it’s not always easy to find something to post. There’s a lot I’d like show or tell you about, but it turns out I have a strong aversion to publicly showing things before they’re finished. This is, naturally, a bit of a problem when you’re trying to be more open about your development process. The thought of someone seeing placeholder art or WIP UI elements and thinking less of the game for it bothers me. But plenty of other developers manage it, so I’ll see if I can start scraping together some more actual gameplay shots for you in future.

Another thing that comes up a lot is the release date for the game: to be blunt, I don’t have one. The most specific I’ve ever gotten is “2010″, and I’m still hoping I won’t end up a liar about that. One of the great things about being an independent is being free of externally-imposed deadlines, and being free to take as long the game needs. This is a big game, much more complex than the previous ones. And I’m working hard.

I’ll put up a new character art preview soon.

Birthday

Today is the day I became unacceptably old. Don’t worry though, work on Godfall continues apace. I still have a few good years left in me.

Interruption

I am currently in San Francisco for GDC and the Flash Games Summit. Your regularly scheduled updates will resume soon.

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Monstrum

Welcome to the new home of my games on the web. For several years my brother and I have run Biclops Games as a joint portfolio site for our work. It has caused some confusion, though. We’ve decided it would be better to each have an individual presence.

Right now the site is primarily Monsters’ Den-related, but my lofty ambition is to someday make other games.

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