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	<title>Monstrum &#187; Monsters&#8217; Den: Godfall</title>
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		<title>Welcome Back!</title>
		<link>http://www.monstrumgames.com/2012/01/site-downtime/</link>
		<comments>http://www.monstrumgames.com/2012/01/site-downtime/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 04:27:15 +0000</pubDate>
		<dc:creator>garin</dc:creator>
				<category><![CDATA[Monsters' Den: Godfall]]></category>

		<guid isPermaLink="false">http://monstrumgames.com/?p=576</guid>
		<description><![CDATA[If you can see this, it means you&#8217;re viewing the site on its new web host. Hopefully, this one will turn out more reliable than the last, and the downtime problems should be resolved. Everything should have copied over smoothly, let me know if there are any issues. Update: the transition has finished now. Beta&#8230;]]></description>
			<content:encoded><![CDATA[<p>If you can see this, it means you&#8217;re viewing the site on its new web host. Hopefully, this one will turn out more reliable than the last, and the downtime problems should be resolved.</p>
<p>Everything should have copied over smoothly, let me know if there are any issues.</p>
<p><strong>Update:</strong> the transition has finished now. Beta testers, the forum is up and your old saved games should now load automatically.</p>
]]></content:encoded>
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		<slash:comments>25</slash:comments>
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		<title>Custom Sprite Support</title>
		<link>http://www.monstrumgames.com/2011/05/custom-sprite-support/</link>
		<comments>http://www.monstrumgames.com/2011/05/custom-sprite-support/#comments</comments>
		<pubDate>Thu, 26 May 2011 16:18:13 +0000</pubDate>
		<dc:creator>garin</dc:creator>
				<category><![CDATA[Monsters' Den]]></category>
		<category><![CDATA[Monsters' Den: Godfall]]></category>

		<guid isPermaLink="false">http://monstrumgames.com/?p=325</guid>
		<description><![CDATA[Custom portraits were a popular feature in Book of Dread. They are still supported, but the decreased emphasis on portraits in the new games may have left some disappointed.  That&#8217;s where a new feature, custom sprites, comes into play. My hope is that this feature will allow people to continue to customize the game to the&#8230;]]></description>
			<content:encoded><![CDATA[<p>Custom portraits were a popular feature in Book of Dread. They are still supported, but the decreased emphasis on portraits in the new games may have left some disappointed.  That&#8217;s where a new feature, custom sprites, comes into play. My hope is that this feature will allow people to continue to customize the game to the extent they are used to.</p>
<p>&nbsp;</p>
<p><a href="http://monstrumgames.com/wp-content/uploads/2011/05/custom-sprites.jpg"><img class="aligncenter size-full wp-image-326" title="custom-sprites" src="http://monstrumgames.com/wp-content/uploads/2011/05/custom-sprites.jpg" alt="" width="641" height="480" /></a></p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
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		<title>What Happens Next</title>
		<link>http://www.monstrumgames.com/2011/03/what-happens-next/</link>
		<comments>http://www.monstrumgames.com/2011/03/what-happens-next/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 04:24:10 +0000</pubDate>
		<dc:creator>garin</dc:creator>
				<category><![CDATA[Monsters' Den: Godfall]]></category>

		<guid isPermaLink="false">http://monstrumgames.com/?p=301</guid>
		<description><![CDATA[It has been a while since the last update, hasn&#8217;t it? I&#8217;m sorry about that. The longer you go without a post, the more daunting it seems to try to recap everything that&#8217;s happened in the interim. So I won&#8217;t attempt that. The Flash Gaming Summit and GDC were very good this year. Along with&#8230;]]></description>
			<content:encoded><![CDATA[<p>It has been a while since the last update, hasn&#8217;t it? I&#8217;m sorry about that. The longer you go without a post, the more daunting it seems to try to recap everything that&#8217;s happened in the interim. So I won&#8217;t attempt that.</p>
<p>The Flash Gaming Summit and GDC were very good this year. Along with the general atmosphere of inspiration and enthusiasm, several talks really changed the way I&#8217;ve been thinking about my work, and have caused me to revise my plans. Since I&#8217;m in a reflective mood, though, let&#8217;s first talk about how we got into this mess.</p>
<h4><strong>So, why has Godfall taken so long?</strong></h4>
<p><strong>1. It Hasn&#8217;t, Really.</strong></p>
<p>One of the main problems, especially early on, was that I announced the game much too early. In fact it wasn&#8217;t until about six months after the announcement that I actually started working on it. This was really stupid, and led to the perception that the game was much closer to release than it was. I was working on Dragon Age Journeys at the time, and frustrated with repeated delays to announcing for that title. So in a fit of pique (I suppose) I announced the next Monsters&#8217; Den instead. Bad idea.</p>
<p><strong>2. Scope Control and Feature Creep</strong></p>
<p>These are separate but closely related issues. By the time I started work on Godfall, I had two years worth of ambitious ideas stored up. Naturally, I wanted to implement them all. And new ideas kept coming! This is a recipe for working on a game <em>forever</em>.</p>
<p>When you don&#8217;t have a clearly defined end-state, it can sometimes be tough to even keep track of what still needs to be done, or what you should be working on that day.</p>
<p><strong>3. Motivation Issues</strong></p>
<p>I think it&#8217;s natural on any big project for your enthusiasm to wax and wane. Productivity can vary, but when you&#8217;re working by yourself it&#8217;s much more dangerous since you don&#8217;t have the camaraderie/mutual-guilt-trips that can keep you on track in an office environment. I&#8217;m happy that development has never gone completely off the rails though, there has always been steady progress.</p>
<p><strong>4. Life</strong></p>
<p>I developed the first Monsters&#8217; Den in just three months, while learning Flash. I did very little else during that time. Even by Book of Dread I had started to slow down, and I&#8217;m just not able to lead that lifestyle any more. The problem is that I can&#8217;t convince myself of that, or at least the part of my brain that&#8217;s in charge of estimating how long things will take.</p>
<p><strong>5. Alone, So Very Alone</strong><br />
It&#8217;s just hard to do this by yourself!</p>
<p>&nbsp;</p>
<h4>The Next Step</h4>
<p>Godfall is still coming out. Not in the immediate future, but I&#8217;ll be very depressed if it isn&#8217;t this year. However.. it is no longer the <em>next</em> Monsters&#8217; Den game.</p>
<p>That next game is now <strong>Monsters&#8217; Den Chronicles. </strong></p>
<p><strong>Chronicles </strong>uses the Godfall codebase and art assets, and in some ways provides a somewhat more traditional Monsters&#8217; Den experience. In other ways it will be quite unlike any that have come before, or even Godfall. I&#8217;m quite excited about it.</p>
<p>Building on the lessons I learned above, this is a game I&#8217;m announcing after I&#8217;ve already started working on it and with a well-defined scope. That&#8217;s progress.</p>
<p>Development-wise, it serves as a stepping stone to Godfall. It shouldn&#8217;t be seen as a loss of focus. The majority of the work going into it are things I had to do anyway, and will carry over directly. This lets me get a game out to the fans sooner, get valuable feedback on new systems and (quite important for me at the minute) get cashflow-positive. It&#8217;s also a chance for me to experiment with game structure in a new way.</p>
<p>I&#8217;ll have more to say about the game soon. Thanks for your interest and support.</p>
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		<slash:comments>31</slash:comments>
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		<title>Art Preview: Player Character Armor</title>
		<link>http://www.monstrumgames.com/2011/01/art-preview-player-character-armor/</link>
		<comments>http://www.monstrumgames.com/2011/01/art-preview-player-character-armor/#comments</comments>
		<pubDate>Sun, 23 Jan 2011 06:05:47 +0000</pubDate>
		<dc:creator>garin</dc:creator>
				<category><![CDATA[Monsters' Den: Godfall]]></category>

		<guid isPermaLink="false">http://monstrumgames.com/?p=285</guid>
		<description><![CDATA[As a peek behind the curtain, here are sketches of some of the armor styles available to player characters in Godfall.]]></description>
			<content:encoded><![CDATA[<p><a href="http://monstrumgames.com/wp-content/uploads/2011/01/armor-concepts.jpg"><img src="http://monstrumgames.com/wp-content/uploads/2011/01/armor-concepts.jpg" alt="" title="armor-concepts" width="582" height="400" class="alignleft size-full wp-image-286" /></a><br />
As a peek behind the curtain, here are sketches of some of the armor styles available to player characters in Godfall.</p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
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		<title>Godfall: Overland Travel</title>
		<link>http://www.monstrumgames.com/2010/12/godfall-overland-travel/</link>
		<comments>http://www.monstrumgames.com/2010/12/godfall-overland-travel/#comments</comments>
		<pubDate>Mon, 06 Dec 2010 07:07:31 +0000</pubDate>
		<dc:creator>garin</dc:creator>
				<category><![CDATA[Monsters' Den: Godfall]]></category>

		<guid isPermaLink="false">http://monstrumgames.com/?p=275</guid>
		<description><![CDATA[Brand new to the Monsters&#8217; Den series is the ability to travel overland- to visit different towns, dungeons, and other locations. Here are the first screenshots of the travel map (the usual disclaimer applies: it&#8217;s a work-in-progress).]]></description>
			<content:encoded><![CDATA[<p>Brand new to the Monsters&#8217; Den series is the ability to travel overland- to visit different towns, dungeons, and other locations. Here are the first screenshots of the travel map (the usual disclaimer applies: it&#8217;s a work-in-progress).</p>
<p><a href="http://monstrumgames.com/wp-content/uploads/2010/12/godfall-map-1.jpg"><img src="http://monstrumgames.com/wp-content/uploads/2010/12/godfall-map-1-150x150.jpg" alt="" title="godfall-map-1" width="150" height="150" class="alignleft size-thumbnail wp-image-274" /></a><a href="http://monstrumgames.com/wp-content/uploads/2010/12/godfall-map-2.jpg"><img src="http://monstrumgames.com/wp-content/uploads/2010/12/godfall-map-2-150x150.jpg" alt="" title="godfall-map-2" width="150" height="150" class="alignleft size-thumbnail wp-image-273" /></a></p>
]]></content:encoded>
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		<slash:comments>28</slash:comments>
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		<title>Godfall Report: November 2010</title>
		<link>http://www.monstrumgames.com/2010/12/godfall-report-november-2010/</link>
		<comments>http://www.monstrumgames.com/2010/12/godfall-report-november-2010/#comments</comments>
		<pubDate>Wed, 01 Dec 2010 14:48:14 +0000</pubDate>
		<dc:creator>garin</dc:creator>
				<category><![CDATA[Monsters' Den: Godfall]]></category>

		<guid isPermaLink="false">http://monstrumgames.com/?p=270</guid>
		<description><![CDATA[First things first: It&#8217;s now pretty obvious that the game won&#8217;t be out this year. If you&#8217;re waiting, I&#8217;m sorry, but I&#8217;m doing my best to deliver on the promise in this concept. More work was done on skills this month, that&#8217;s ongoing as inspiration strikes. The groundwork was also laid for the customization of&#8230;]]></description>
			<content:encoded><![CDATA[<p>First things first: It&#8217;s now pretty obvious that the game won&#8217;t be out this year. If you&#8217;re waiting, I&#8217;m sorry, but I&#8217;m doing my best to deliver on the promise in this concept.</p>
<p>More work was done on skills this month, that&#8217;s ongoing as inspiration strikes. The groundwork was also laid for the customization of player sprites, with artwork now in production. The player characters in earlier Godfall screenshots were placeholders, in the final game the characters&#8217; battlefield appearance will accurately reflect their equipment.</p>
<p>What took up the most of my time this month, however, was the world map. I rewrote the code for the overland segments to make it render more efficiently (tile-based) and did a lot of experimenting with different ways of presenting it. Coming up with the final map itself was the biggest element, though, and it is (thankfully) now pretty much locked down. Instead of placeholder locations on a placeholder map, the real things can now be placed. I&#8217;ll post the first screenshot of the overland stuff soon.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Godfall: The Grand Delving</title>
		<link>http://www.monstrumgames.com/2010/11/godfall-the-grand-delving/</link>
		<comments>http://www.monstrumgames.com/2010/11/godfall-the-grand-delving/#comments</comments>
		<pubDate>Fri, 19 Nov 2010 03:28:45 +0000</pubDate>
		<dc:creator>garin</dc:creator>
				<category><![CDATA[Monsters' Den: Godfall]]></category>

		<guid isPermaLink="false">http://monstrumgames.com/?p=258</guid>
		<description><![CDATA[The races of men and dwarves have had a tumultuous history. They have been trading partners, occasional allies, and sometimes bitter enemies. During the Godfall, with the surface world erupting in death and chaos, an isolationist faction within the Earthern Nations began to gain support. Eventually, it was decided to abandon the surface entirely. The&#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://monstrumgames.com/wp-content/uploads/2010/11/art_delveguard.jpg"><img class="size-full wp-image-259" title="art_delveguard" src="http://monstrumgames.com/wp-content/uploads/2010/11/art_delveguard.jpg" alt="" width="400" height="500" /></a></p>
<p>The races of men and dwarves have had a tumultuous history. They have been trading partners, occasional allies, and sometimes bitter enemies.</p>
<p>During the Godfall, with the surface world erupting in death and chaos, an isolationist faction within the Earthern Nations began to gain support. Eventually, it was decided to abandon the surface entirely. The dwarves would begin their most ambitious project ever&#8211; the Grand Delving.</p>
<p>A small rearguard force would remain behind, to safeguard their most important sites and relics during the transition. Soon, the great migration will be complete. The history of dwarf and man is entering its final chapter.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Godfall Report: October 2010</title>
		<link>http://www.monstrumgames.com/2010/11/godfall-report-october-2010/</link>
		<comments>http://www.monstrumgames.com/2010/11/godfall-report-october-2010/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 02:14:14 +0000</pubDate>
		<dc:creator>garin</dc:creator>
				<category><![CDATA[Monsters' Den: Godfall]]></category>

		<guid isPermaLink="false">http://monstrumgames.com/?p=249</guid>
		<description><![CDATA[This month saw a lot of new art added to the game, which is always exciting. There&#8217;s been continuing iteration on the interface&#8211; I&#8217;m pretty happy with the combat portion now, but other aspects still need some work (and prettying up.) I also spent some time on the dungeon map. This is really the only&#8230;]]></description>
			<content:encoded><![CDATA[<p>This month saw a lot of new art added to the game, which is always exciting. There&#8217;s been continuing iteration on the interface&#8211; I&#8217;m pretty happy with the combat portion now, but other aspects still need some work (and prettying up.) </p>
<p>I also spent some time on the dungeon map. This is really the only element which has been carried over intact from Book of Dread, so it was time to change that. A few presentation tweaks make the exploration feel much nicer, and support for different dungeon tilesets is now added. </p>
<p>There have been big changes to the way stats influence skills, which has resulted in the new &#8220;Melee, Missile, Mastery&#8221; system. More skills have also been implemented. Godfall will have more than twice as many active skills as Book of Dread.</p>
<p><a href="http://monstrumgames.com/wp-content/uploads/2010/11/skill_sample1.jpg"><img src="http://monstrumgames.com/wp-content/uploads/2010/11/skill_sample1.jpg" alt="" title="skill_sample1" width="414" height="264" class="alignleft size-full wp-image-250" /></a></p>
]]></content:encoded>
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		<slash:comments>15</slash:comments>
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		<item>
		<title>Look! It&#8217;s Godfall!</title>
		<link>http://www.monstrumgames.com/2010/10/look-its-godfall/</link>
		<comments>http://www.monstrumgames.com/2010/10/look-its-godfall/#comments</comments>
		<pubDate>Wed, 27 Oct 2010 05:15:52 +0000</pubDate>
		<dc:creator>garin</dc:creator>
				<category><![CDATA[Monsters' Den: Godfall]]></category>

		<guid isPermaLink="false">http://monstrumgames.com/?p=240</guid>
		<description><![CDATA[I suppose I can&#8217;t hide away forever. So, here&#8217;s the first ever look at the combat view in Monsters&#8217; Den: Godfall! Click for full-size version. It&#8217;s still a work in progress, some elements are placeholder etc. But this should answer a few questions, and probably raise a lot more.]]></description>
			<content:encoded><![CDATA[<p>I suppose I can&#8217;t hide away forever. So, here&#8217;s the first ever look at the combat view in Monsters&#8217; Den: Godfall!</p>
<p><a href="http://monstrumgames.com/wp-content/uploads/2010/10/battle-screenshot1.jpg"><img class="alignleft size-full wp-image-241" title="battle-screenshot1" src="http://monstrumgames.com/wp-content/uploads/2010/10/battle-screenshot1.jpg" alt="" width="320" height="240" /></a></p>
<p><em>Click for full-size version.</em></p>
<p>It&#8217;s still a work in progress, some elements are placeholder etc. But this should answer a few questions, and probably raise a lot more.</p>
]]></content:encoded>
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		<slash:comments>24</slash:comments>
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		<item>
		<title>Godfall Report: September 2010</title>
		<link>http://www.monstrumgames.com/2010/09/godfall-report-september-2010/</link>
		<comments>http://www.monstrumgames.com/2010/09/godfall-report-september-2010/#comments</comments>
		<pubDate>Wed, 29 Sep 2010 05:24:14 +0000</pubDate>
		<dc:creator>garin</dc:creator>
				<category><![CDATA[Blather]]></category>
		<category><![CDATA[Monsters' Den: Godfall]]></category>

		<guid isPermaLink="false">http://monstrumgames.com/?p=227</guid>
		<description><![CDATA[It&#8217;s been a lighter month, work-wise, as I spent two weeks on holiday back home in New Zealand. At the moment, I&#8217;m overhauling and streamlining the way quests and locations are generated. I&#8217;m also still struggling to get some elements of the fiction and geography nailed down. It&#8217;s turning out to be more difficult than&#8230;]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a lighter month, work-wise, as I spent two weeks on holiday back home in New Zealand.</p>
<p>At the moment, I&#8217;m overhauling and streamlining the way quests and locations are generated. I&#8217;m also still struggling to get some elements of the fiction and geography nailed down. It&#8217;s turning out to be more difficult than I realized.</p>
<p>Have a look at a couple of the new item properties:</p>
<p><a href="http://monstrumgames.com/wp-content/uploads/2010/09/items1.jpg"><img class="alignleft size-full wp-image-226" title="items1" src="http://monstrumgames.com/wp-content/uploads/2010/09/items1.jpg" alt="" width="418" height="353" /></a></p>
]]></content:encoded>
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		<slash:comments>18</slash:comments>
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