Category Monsters’ Den: Godfall

Godfall: The Lord Savant and the College of Mages

Category: Monsters' Den: Godfall

The College of Mages is an old and venerated institution, and the battle mages they train have helped to turn the tide of battle and safeguard civilization for hundreds of years. But when the gods fell, so too did the College. It was initially thought that none had survived.. until the Lord Savant made his triumphant re-appearance.

In the years since, he has rebuilt the institution, and taken a personal hand in the instruction of a new generation of mages. Many end up in the Companies, where their rare skills can best be used. As ruler of the rebuilt city of Savantine, the Lord Savant is a mysterious and influential figure. Though the Clerics distrust him, he is a powerful ally in the fight for survival.

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Godfall: Combat Mechanics I

Category: Monsters' Den: Godfall

In the wake of the skills post, I thought I would shed a little light on some of the combat mechanics changes in Godfall. This is only a sample, there are other large (and potentially controversial) changes I’m not ready to talk about yet.

Stanc...

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Monsters’ Den Geniuses: I Need Your Skills

Category: Monsters' DenMonsters' Den: Godfall

Alright guys: Tell me about the skills in Book of Dread.

What are the best / worst skills for each class? Which are essential, and which are useless? Share your thoughts or links with me in the comments.

At the point where I’m designing the skill system for the next game, it’s useful to have as many outside perspectives as possible on this.

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Godfall: The Cult of the Outward Path

Category: Monsters' Den: Godfall

The Cult is an old organization, with a history reaching back hundreds of years before the Godfall. Since then, however, their numbers have swelled. They believe that better worlds exist, if one can only master the knowledge and self-discipline needed to reach them. In a shattered world strewn with the corpses of gods, this idea has found growing support.

The Cult also provides a rare opportunity to escape the oppression of the clerics. It is one of the very few sects able to provide genuine protection from the demonic to its followers: the powerful Cult Magis, in their study of Planar magic, have discovered a way to seal a person’s soul.

Utilizing the lumbering constructs known as Nexus Engines, the Magis constantly poke and prod at the boundaries of reality. This sometimes ends badly, as most realities are not nearly as hospitable as the Cult implies to potential members. Many Magis have learnt to call forth creatures from these nightmare planes, to serve them on the battlefield.

The elite of the Cult are the Enlightened: humans who have crossed the veil and returned, changed. They are seldom seen, and almost nothing is known about their true nature or motivations.

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Godfall: Relics

Category: Monsters' Den: Godfall

There are many changes and new concepts in the Godfall item model. One of these is the relic bonus. Several different types of item can have relic bonuses, including equipment.

The Company Keep has a certain number of slots for holding items in the Reliquary. These can be rare items or trophies you feel deserve pride of place. For more tangible benefit, you can place items with relic bonuses to passively confer the bonus to the active party or even the whole company, depending on the bonus type.

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Company Emblem

Category: Monsters' Den: Godfall

When you create your new mercenary Company in Monsters’ Den: Godfall, you’ll be asked to create a Company Emblem to represent them. Here’s your first look at the emblem design screen.

The emblem you create will appear in various places in (and outside) the game. Combined with the ability to enter a custom name, no two Companies need be exactly alike.

This is the first actual screenshot from the game. Please bear in mind that it’s early days, and almost everything you see here will change before release.

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Putting Minds To Rest

Category: Monsters' Den: Godfall

Up until now I’ve mostly been posting background material that hints at the new game’s mechanics, but it seems like some people are getting a bit worried so it’s probably best to clarify what Godfall is and is not.

In Monsters’ Den: Godfall, you take control of a fledgling Company. You build a roster of (created, customized) heroes, from which you assemble parties to tackle missions provided by the Order or private interests. The game no longer takes place in a single, continuous dungeon, but it is still very definitely a dungeon crawler.

It’s not a linear, narrative-focused RPG. It still relies heavily on procedural generation, and still allows for unlimited play.

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Godfall: The Companies II

Category: Monsters' Den: Godfall

Every Company has a base of operations. For those newly established it may be as humble as a local tavern, while more powerful Companies will typically lay claim to a keep that can house support staff, reliquaries, and training facilities. The size and strength of a Company’s fortress is the most visible sign of their wealth and prestige.

It is rare, though not unheard of, for a Company’s home to come under attack. Agreements between Companies are often entered into for mutual protection, as well as to tackle missions too large for a single group to manage alone. An alliance of this sort is called a Grand Company, and in political and military might is second only to the Order itself.

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Godfall: The Companies

Category: Monsters' Den: Godfall

The Godfall was not kind to the ruling classes. In the time before, it was very unusual indeed for a member of the aristocracy to be named under the sign of Aristei. As their more auspicious patron gods died, so too did they, and the human world was thrown into turmoil and anarchy.

As the Order worked to re-unite and secure the scattered survivors of the former human kingdoms, it became clear that their strength of arms would never be enough. There remained a great many dangers in the world, from the barbarous tribes of the Greenskins to the hideous creatures that dwell in the wild places– and they had come through the Godfall untouched, their numbers undiminished. To induct enough new Clerics to maintain adequate defenses was impossible, and with food stores and supply lines dangerously unstable, raising traditional armies was impractical. What the Order did have at its disposal, though, was the accumulated wealth of dead kings.

The solution was to encourage the founding of the Companies: mercenary organizations composed of battle hardened, elite fighters. They would do the necessary work to ensure security and guard against the worst threats– for gold and glory.

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Godfall: Aristei, the Hanging Judge

Category: Monsters' Den: Godfall

The Godfall is not well understood. The events that led to the cataclysm, and even its true nature are shrouded in mystery. Perhaps those in the best position to know are the Clerics of the Order of Aristei, the last surviving god, but they are not known for their openness.

Before the Godfall, Aristei was the goddess of retribution, and relatively low in the hierarchy of the pantheon. She is known colloquially as the “Hanging Judge”, and depictions of her would often have her holding a noose or wearing an executioners hood. Since the collapse of society, her Clerics have become the dominant force in human affairs. It is no longer permitted to speak her name, or to represent her directly in artwork.

High ranking Clerics are assigned the title of Justiciar, and the High Justiciar is considered the embodiment of Aristei’s will and is the de facto ruler of all surviving human settlements. On a practical level, the worship of Aristei is unavoidable unless one has access to spiritual protection through other, heretical means. The Order also maintains a near-monopoly on the power of resurrection, which grants them tremendous political sway.

From their congregation, they demand a heavy toll in blood and gold. But the Clerics of Aristei, the Hanging Judge, represent the sole remaining power standing between humanity and extinction.

aristei

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