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<channel>
	<title>Monstrum</title>
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	<link>http://www.monstrumgames.com</link>
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	<lastBuildDate>Fri, 27 Apr 2012 01:23:10 +0000</lastBuildDate>
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		<title>Monsters&#8217; Den Chronicles v1.11</title>
		<link>http://www.monstrumgames.com/2012/04/monsters-den-chronicles-v1-11/</link>
		<comments>http://www.monstrumgames.com/2012/04/monsters-den-chronicles-v1-11/#comments</comments>
		<pubDate>Wed, 25 Apr 2012 21:16:32 +0000</pubDate>
		<dc:creator>garin</dc:creator>
				<category><![CDATA[Monsters Den Chronicles]]></category>

		<guid isPermaLink="false">http://www.monstrumgames.com/?p=684</guid>
		<description><![CDATA[A new version of Chronicles is now live on Armor Games, and it includes a host of bug-fixes and improvements. &#160; v1.1 &#8211; Premium Content version Premium Content added! New characters and campaign modifiers are available. The purchase is tied to your Armor Games account, and can be used whenever you are logged in. Secondary&#8230;]]></description>
			<content:encoded><![CDATA[<p>A new version of Chronicles is now live on <a href="http://armorgames.com/play/13132/monsters-den-chronicles" target="_blank">Armor Games</a>, and it includes a host of bug-fixes and improvements.</p>
<p>&nbsp;</p>
<p><strong>v1.1</strong> &#8211; Premium Content version</p>
<ul>
<li>Premium Content added! New characters and campaign modifiers are available. The purchase is tied to your Armor Games account, and can be used whenever you are logged in.</li>
<li>Secondary stat bonus thresholds reduced</li>
<li>Boss monsters are not instantly killed by &#8220;Coup de Grace&#8221; &#8211; they now lose 30% of their max health</li>
<li>Ctrl shortcut in inventory is now &#8220;quick sell&#8221; rather than destroy item</li>
<li>&#8220;Auto Re-sort bag&#8221; button on inventory bags</li>
<li>Spark of Legend grants an extra enhancement slot</li>
<li>Cant use more than one Spark of Legend on the same item</li>
<li>Various other Spark of Legend-related bugs fixed</li>
<li>Some teal set items didn&#8217;t have enhancement slots, they do now</li>
<li>Store contents are properly updated when switching from local to cloud saves</li>
<li>When using &#8220;Change Formation&#8221;, styles belonging to dead characters don&#8217;t take effect</li>
<li>When switching to &#8220;Empowered&#8221; style, your current skill will be changed if you no longer have enough power for it</li>
<li>Resurrection skills can no longer have their healing component reduced below 1</li>
<li>Non-weapon attacks now scale up slightly faster</li>
<li>Changed power costs on &#8220;Heal&#8221; and &#8220;Healing Flash&#8221; (slightly)</li>
<li>&#8220;Healing Flash&#8221; cannot be used on the caster, target now loses a small amount of action</li>
<li>&#8220;Insidious Poison&#8221; cancels health regen on the target while active</li>
<li>&#8220;Flash Powder&#8221; is now a half action</li>
<li>Cleric&#8217;s &#8220;Revive&#8221; now also Anoints the target</li>
<li>Rogue&#8217;s &#8220;Deadly&#8221; style critical chance increased</li>
<li>When a summoned creature is forced to retreat, it is unsummoned</li>
<li>When you buy an item, the status message tells you which bag it went to</li>
<li>Better handling of buying items when bags are full or loot settings wouldn&#8217;t allow (items no longer lost)</li>
<li>Current difficulty setting is shown on the load saved game dialog box</li>
<li>&#8220;Double stairs bug&#8221; fixed &#8211; can no longer use ascend/descend buttons while the party is moving</li>
<li>Monster damage (in general) increases slightly slower</li>
<li>Base monster damage reduced by 10%</li>
<li>On Beginner difficulty, monster health/damage increases even more slowly</li>
<li>Soulharvester has slightly less health, damage</li>
<li>Necromancer fights in Act II have reduced enemy counts</li>
<li>Stats on many undead creatures adjusted</li>
</ul>
<p><strong>v1.11</strong></p>
<ul>
<li>Fixes &#8216;black screen&#8217; crash bug</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.monstrumgames.com/2012/04/monsters-den-chronicles-v1-11/feed/</wfw:commentRss>
		<slash:comments>91</slash:comments>
		</item>
		<item>
		<title>Monsters&#8217; Den Chronicles v1.02</title>
		<link>http://www.monstrumgames.com/2012/04/monsters-den-chronicles-v1-02/</link>
		<comments>http://www.monstrumgames.com/2012/04/monsters-den-chronicles-v1-02/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 00:04:25 +0000</pubDate>
		<dc:creator>garin</dc:creator>
				<category><![CDATA[Monsters Den Chronicles]]></category>

		<guid isPermaLink="false">http://www.monstrumgames.com/?p=680</guid>
		<description><![CDATA[A new version of the game has been uploaded to Armor Games. Here are the changes: &#160; v1.02 Online saving has been implemented. This requires a free Armor Games account. Randomly generated items will correctly remember their number of enhancement slots &#8220;Necromancer&#8221; stats have been reduced a bit &#8220;Curse of Mortality&#8221; damage decreased &#8220;A Martyr&#8217;s&#8230;]]></description>
			<content:encoded><![CDATA[<p>A new version of the game has been uploaded to <a href="http://armorgames.com/play/13132/monsters-den-chronicles" target="_blank">Armor Games</a>. Here are the changes:</p>
<p>&nbsp;</p>
<p><strong>v1.02</strong></p>
<ul>
<li>Online saving has been implemented. This requires a free Armor Games account.</li>
<li>Randomly generated items will correctly remember their number of enhancement slots</li>
<li>&#8220;Necromancer&#8221; stats have been reduced a bit</li>
<li>&#8220;Curse of Mortality&#8221; damage decreased</li>
<li>&#8220;A Martyr&#8217;s Example&#8221; shrine should no longer cause rare crashes</li>
<li>&#8220;Greater Devourer&#8221; has a description</li>
<li>Enemies should no longer try to revive disintegrated characters</li>
<li>Negative bonuses to healing now work more logically</li>
<li>Unvisited rooms will now highlight properly beyond the first floor (when mousing over %)</li>
<li>Confirmation dialogs now mention mention Cmd button as well as Ctrl (for Mac users)</li>
<li>You will not get campaign unlock messages every time you finish Act V (only the first)</li>
<li>Sorting a bag by &#8220;none&#8221; makes more sense, and unpredictable behaviour corrected</li>
<li>Character customization icon no longer shows up in the battle inspection dialog</li>
<li>Secret rooms no longer count towards the floor explored percentage (you can get 100% without them)</li>
<li>Secret rooms are easier to see</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.monstrumgames.com/2012/04/monsters-den-chronicles-v1-02/feed/</wfw:commentRss>
		<slash:comments>61</slash:comments>
		</item>
		<item>
		<title>Inaccurate Attacks on Chronicles</title>
		<link>http://www.monstrumgames.com/2012/04/inaccurate-attacks-on-chronicles/</link>
		<comments>http://www.monstrumgames.com/2012/04/inaccurate-attacks-on-chronicles/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 08:29:14 +0000</pubDate>
		<dc:creator>garin</dc:creator>
				<category><![CDATA[Monsters Den Chronicles]]></category>

		<guid isPermaLink="false">http://www.monstrumgames.com/?p=675</guid>
		<description><![CDATA[In comments on the new game, a lot of people have been complaining that the accuracy calculations feel wrong or unfair. I wish this was new to me, but exactly the same thing happened on the release of both of the previous games. In the interests of science, I added a new function to my&#8230;]]></description>
			<content:encoded><![CDATA[<p>In comments on the new game, a lot of people have been complaining that the accuracy calculations feel wrong or unfair. I wish this was new to me, but exactly the same thing happened on the release of both of the previous games.</p>
<p>In the interests of science, I added a new function to my editor. It simulates 10,000 attacks using the actual functions from the game (the editor <em>is</em> the game, compiled with different flags). Here are the results:</p>
<p>&nbsp;</p>
<p><a href="http://www.monstrumgames.com/wp-content/uploads/2012/04/accuracy-simulation.png"><img class="aligncenter size-full wp-image-676" title="accuracy-simulation" src="http://www.monstrumgames.com/wp-content/uploads/2012/04/accuracy-simulation.png" alt="" width="800" height="510" /></a></p>
<p>So. That&#8217;s that, then.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.monstrumgames.com/2012/04/inaccurate-attacks-on-chronicles/feed/</wfw:commentRss>
		<slash:comments>57</slash:comments>
		</item>
		<item>
		<title>Monsters&#8217; Den Chronicles v1.01</title>
		<link>http://www.monstrumgames.com/2012/04/monsters-den-chronicles-v1-01/</link>
		<comments>http://www.monstrumgames.com/2012/04/monsters-den-chronicles-v1-01/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 20:37:36 +0000</pubDate>
		<dc:creator>garin</dc:creator>
				<category><![CDATA[Monsters Den Chronicles]]></category>

		<guid isPermaLink="false">http://www.monstrumgames.com/?p=672</guid>
		<description><![CDATA[A new version is now live on Armor Games. Here is the change list: &#160; v1.01 Slightly increased experience gain from monsters Decreased xp lost from defeat penalty Game prompts to increase local storage allocated for saves Force save files to disk when we exit to menu Fixed issues with quitting to menu during a&#8230;]]></description>
			<content:encoded><![CDATA[<p>A new version is now live on Armor Games. Here is the change list:</p>
<p>&nbsp;</p>
<p><strong>v1.01</strong></p>
<ul>
<li>Slightly increased experience gain from monsters</li>
<li>Decreased xp lost from defeat penalty</li>
<li>Game prompts to increase local storage allocated for saves</li>
<li>Force save files to disk when we exit to menu</li>
<li>Fixed issues with quitting to menu during a battle then resuming</li>
<li>Additional confirmation dialog when aborting game in progress</li>
<li>Fixed item &#8220;Nomad&#8217;s Crook&#8221;</li>
<li>&#8220;Time Warp&#8221; skill has some new drawbacks</li>
<li>Beginner difficulty is now the default</li>
<li>The first time a campaign is started, force display of the difficulty select screen</li>
<li>Show the character&#8217;s portrait in level up screen</li>
<li>Add customize character button to paperdoll in inventory (was only in character screen)</li>
<li>Mouse-over text background is darker</li>
<li>Slight color hinting on item tooltips, re: Usable / Prohibited</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.monstrumgames.com/2012/04/monsters-den-chronicles-v1-01/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Saving issues in Chronicles</title>
		<link>http://www.monstrumgames.com/2012/04/saving-issues-in-chronicles/</link>
		<comments>http://www.monstrumgames.com/2012/04/saving-issues-in-chronicles/#comments</comments>
		<pubDate>Sun, 01 Apr 2012 09:42:04 +0000</pubDate>
		<dc:creator>garin</dc:creator>
				<category><![CDATA[Monsters' Den]]></category>

		<guid isPermaLink="false">http://www.monstrumgames.com/?p=664</guid>
		<description><![CDATA[Multiple people have reported problems with saved games in Chronicles, specifically losing their character progress. I have finally identified the issue, and thankfully there is a simple fix. Chronicles save files are larger than most games, so you need to make sure that Armor Games has permission to store enough data on your computer. Here&#8217;s&#8230;]]></description>
			<content:encoded><![CDATA[<p>Multiple people have reported problems with saved games in Chronicles, specifically losing their character progress. I have finally identified the issue, and thankfully there is a simple fix.</p>
<p>Chronicles save files are larger than most games, so you need to make sure that Armor Games has permission to store enough data on your computer. Here&#8217;s how:</p>
<p>&nbsp;</p>
<p style="text-align: center;"><em>Right-click anywhere in the game window, and you should see this menu appear. Choose &#8216;Settings&#8217;..</em></p>
<p><a href="http://www.monstrumgames.com/wp-content/uploads/2012/04/cache1.png"><img class="aligncenter size-full wp-image-665" title="Flash Player Settings" src="http://www.monstrumgames.com/wp-content/uploads/2012/04/cache1.png" alt="" width="410" height="202" /></a></p>
<p>&nbsp;</p>
<p style="text-align: center;"><em>The settings box will appear. In the Local Storage tab, make sure the slider is set to <strong>at least 100 KB</strong>. </em></p>
<p style="text-align: center;"><em>I would recommend just setting it to <strong>unlimited</strong>, to be safe and prevent any similar issues in future.</em></p>
<p><a href="http://www.monstrumgames.com/wp-content/uploads/2012/04/cache21.png"><img class="aligncenter size-full wp-image-667" title="Flash Player Settings Popup" src="http://www.monstrumgames.com/wp-content/uploads/2012/04/cache21.png" alt="" width="361" height="190" /></a></p>
<p>&nbsp;</p>
<p>I will update the game to make sure that the player is prompted better about this. For now, if you follow these steps you should have no further issues. Sorry for the inconvenience!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.monstrumgames.com/2012/04/saving-issues-in-chronicles/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Chronicles Wiki</title>
		<link>http://www.monstrumgames.com/2012/04/chronicles-wiki/</link>
		<comments>http://www.monstrumgames.com/2012/04/chronicles-wiki/#comments</comments>
		<pubDate>Sat, 31 Mar 2012 17:29:24 +0000</pubDate>
		<dc:creator>garin</dc:creator>
				<category><![CDATA[Monsters' Den]]></category>

		<guid isPermaLink="false">http://www.monstrumgames.com/?p=661</guid>
		<description><![CDATA[There is now an official wiki for Monsters&#8217; Den Chronicles. It was suggested we have one, and I don&#8217;t see why not. Whether there&#8217;s any content on it absolutely depends on you, though, because I find the whole thing bewildering!]]></description>
			<content:encoded><![CDATA[<p>There is now an <a href="http://monstersdenchronicles.wikia.com">official wiki</a> for Monsters&#8217; Den Chronicles. It was suggested we have one, and I don&#8217;t see why not. </p>
<p>Whether there&#8217;s any content on it absolutely depends on you, though, because I find the whole thing bewildering!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.monstrumgames.com/2012/04/chronicles-wiki/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Monsters&#8217; Den Chronicles Launches!</title>
		<link>http://www.monstrumgames.com/2012/03/monsters-den-chronicles-launches/</link>
		<comments>http://www.monstrumgames.com/2012/03/monsters-den-chronicles-launches/#comments</comments>
		<pubDate>Fri, 30 Mar 2012 16:05:05 +0000</pubDate>
		<dc:creator>garin</dc:creator>
				<category><![CDATA[Monsters' Den]]></category>

		<guid isPermaLink="false">http://www.monstrumgames.com/?p=655</guid>
		<description><![CDATA[It seemed like this day would never come, but I&#8217;m very happy to announce that the new Monsters&#8217; Den is now up on Armor Games! Thanks for your patience, and an extra special thanks to all the beta testers who put so many hours in. &#160;]]></description>
			<content:encoded><![CDATA[<p>It seemed like this day would never come, but I&#8217;m very happy to announce that the new Monsters&#8217; Den is now up on Armor Games! Thanks for your patience, and an extra special thanks to all the beta testers who put so many hours in.<br />
<br/><br />
<a href="http://armorgames.com/play/13132/monsters-den-chronicles" target="_blank"><img class="aligncenter size-full wp-image-656" title="feature-image" src="http://www.monstrumgames.com/wp-content/uploads/2012/03/feature-image.png" alt="" width="390" height="255" /></a></p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.monstrumgames.com/2012/03/monsters-den-chronicles-launches/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Flash Gaming Summit</title>
		<link>http://www.monstrumgames.com/2012/02/flash-gaming-summit/</link>
		<comments>http://www.monstrumgames.com/2012/02/flash-gaming-summit/#comments</comments>
		<pubDate>Thu, 16 Feb 2012 06:06:58 +0000</pubDate>
		<dc:creator>garin</dc:creator>
				<category><![CDATA[Blather]]></category>

		<guid isPermaLink="false">http://www.monstrumgames.com/?p=636</guid>
		<description><![CDATA[&#160; Flash Gaming Summit is coming up again soon, and I will (somehow) again be one of the speakers, on the panel Flash Development Life 2012. The panel will be a wide-ranging discussion on what it means to be a Flash game developer at the moment. It will be moderated by my friend (and former producer)&#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flashgamingsummit.com"><img class="alignnone" title="Flash Gaming Summit" src="http://www.flashgamingsummit.com/images/fgs-logo.png" alt="" width="450" height="175" /></a></p>
<p>&nbsp;</p>
<p><a title="Flash Gaming Summit" href="http://www.flashgamingsummit.com" target="_blank">Flash Gaming Summit</a> is coming up again soon, and I will (somehow) again be one of the speakers, on the panel<strong> Flash Development Life 2012. </strong>The panel will be a wide-ranging discussion on what it means to be a Flash game developer at the moment.</p>
<p>It will be moderated by my friend (and former producer) Ethan Levy from Bioware San Francisco. Also on the panel are Sean McGee (Thing-Thing Arena) and Andrew Sega (Mytheria). If you won&#8217;t be able to attend, but have questions for the panel, Ethan has set up a form <a href="https://docs.google.com/spreadsheet/viewform?formkey=dGRpLUtENDNUWTlpcV83N3BXYUMzcXc6MQ" target="_blank">here</a> where you can submit your own topics for discussion.</p>
<p>Last year was my first taste of doing this sort of thing, and although I was pretty nervous about it I did have a good time. I&#8217;m looking forward to this year&#8217;s panel.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.monstrumgames.com/2012/02/flash-gaming-summit/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Welcome Back!</title>
		<link>http://www.monstrumgames.com/2012/01/site-downtime/</link>
		<comments>http://www.monstrumgames.com/2012/01/site-downtime/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 04:27:15 +0000</pubDate>
		<dc:creator>garin</dc:creator>
				<category><![CDATA[Monsters' Den: Godfall]]></category>

		<guid isPermaLink="false">http://monstrumgames.com/?p=576</guid>
		<description><![CDATA[If you can see this, it means you&#8217;re viewing the site on its new web host. Hopefully, this one will turn out more reliable than the last, and the downtime problems should be resolved. Everything should have copied over smoothly, let me know if there are any issues. Update: the transition has finished now. Beta&#8230;]]></description>
			<content:encoded><![CDATA[<p>If you can see this, it means you&#8217;re viewing the site on its new web host. Hopefully, this one will turn out more reliable than the last, and the downtime problems should be resolved.</p>
<p>Everything should have copied over smoothly, let me know if there are any issues.</p>
<p><strong>Update:</strong> the transition has finished now. Beta testers, the forum is up and your old saved games should now load automatically.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.monstrumgames.com/2012/01/site-downtime/feed/</wfw:commentRss>
		<slash:comments>27</slash:comments>
		</item>
		<item>
		<title>Beta 2 begins!</title>
		<link>http://www.monstrumgames.com/2012/01/beta-2-begins/</link>
		<comments>http://www.monstrumgames.com/2012/01/beta-2-begins/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 04:51:10 +0000</pubDate>
		<dc:creator>garin</dc:creator>
				<category><![CDATA[Monsters' Den]]></category>

		<guid isPermaLink="false">http://monstrumgames.com/?p=561</guid>
		<description><![CDATA[Phase Two testers now have access to the game. I&#8217;m excited to hear what you all think.]]></description>
			<content:encoded><![CDATA[<p>Phase Two testers now have access to the game. I&#8217;m excited to hear what you all think.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.monstrumgames.com/2012/01/beta-2-begins/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
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