First things first: It’s now pretty obvious that the game won’t be out this year. If you’re waiting, I’m sorry, but I’m doing my best to deliver on the promise in this concept.
More work was done on skills this month, that’s ongoing as inspiration strikes. The groundwork was also laid for the customization of player sprites, with artwork now in production. The player characters in earlier Godfall screenshots were placeholders, in the final game the characters’ battlefield appearance will accurately reflect their equipment.
What took up the most of my time this month, however, was the world map. I rewrote the code for the overland segments to make it render more efficiently (tile-based) and did a lot of experimenting with different ways of presenting it. Coming up with the final map itself was the biggest element, though, and it is (thankfully) now pretty much locked down. Instead of placeholder locations on a placeholder map, the real things can now be placed. I’ll post the first screenshot of the overland stuff soon.Read More