This month saw a lot of new art added to the game, which is always exciting. There’s been continuing iteration on the interface– I’m pretty happy with the combat portion now, but other aspects still need some work (and prettying up.)
I also spent some time on the dungeon map. This is really the only element which has been carried over intact from Book of Dread, so it was time to change that. A few presentation tweaks make the exploration feel much nicer, and support for different dungeon tilesets is now added.
There have been big changes to the way stats influence skills, which has resulted in the new “Melee, Missile, Mastery” system. More skills have also been implemented. Godfall will have more than twice as many active skills as Book of Dread.Read More