Godfall Report: November 2010

Category: Monsters' Den: Godfall Comments: 5 comments

First things first: It’s now pretty obvious that the game won’t be out this year. If you’re waiting, I’m sorry, but I’m doing my best to deliver on the promise in this concept.

More work was done on skills this month, that’s ongoing as inspiration strikes. The groundwork was also laid for the customization of player sprites, with artwork now in production. The player characters in earlier Godfall screenshots were placeholders, in the final game the characters’ battlefield appearance will accurately reflect their equipment.

What took up the most of my time this month, however, was the world map. I rewrote the code for the overland segments to make it render more efficiently (tile-based) and did a lot of experimenting with different ways of presenting it. Coming up with the final map itself was the biggest element, though, and it is (thankfully) now pretty much locked down. Instead of placeholder locations on a placeholder map, the real things can now be placed. I’ll post the first screenshot of the overland stuff soon.

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Godfall: The Grand Delving

Category: Monsters' Den: Godfall Comments: 5 comments

The races of men and dwarves have had a tumultuous history. They have been trading partners, occasional allies, and sometimes bitter enemies.

During the Godfall, with the surface world erupting in death and chaos, an isolationist faction within the Earthern Nations began to gain support. Eventually, it was decided to abandon the surface entirely. The dwarves would begin their most ambitious project ever– the Grand Delving.

A small rearguard force would remain behind, to safeguard their most important sites and relics during the transition. Soon, the great migration will be complete. The history of dwarf and man is entering its final chapter.

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The Fate of Dragon Age Journeys

Category: Dragon Age Journeys Comments: No comments

I wanted to point out this dev diary talking about the future (and history) of the Journeys project. I would be delighted to see it completed some day.

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Dragon Age Legends

Category: Dragon Age Journeys Comments: 5 comments

or “What the Journeys team did next” (without me).

This week EA2D announced one of the games they’ve been working on for quite some time:
Dragon Age Legends. This is another Dragon Age tie-in game (quite obviously) but with more of a social emphasis, and aimed at Facebook.

This is one to watch, as it’s significantly more engaging than your typical mindless Facebook click-fest.

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Godfall Report: October 2010

Category: Monsters' Den: Godfall Comments: 15 comments

This month saw a lot of new art added to the game, which is always exciting. There’s been continuing iteration on the interface– I’m pretty happy with the combat portion now, but other aspects still need some work (and prettying up.)

I also spent some time on the dungeon map. This is really the only element which has been carried over intact from Book of Dread, so it was time to change that. A few presentation tweaks make the exploration feel much nicer, and support for different dungeon tilesets is now added.

There have been big changes to the way stats influence skills, which has resulted in the new “Melee, Missile, Mastery” system. More skills have also been implemented. Godfall will have more than twice as many active skills as Book of Dread.

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Look! It’s Godfall!

Category: Monsters' Den: Godfall Comments: 24 comments

I suppose I can’t hide away forever. So, here’s the first ever look at the combat view in Monsters’ Den: Godfall!

Click for full-size version.

It’s still a work in progress, some elements are placeholder etc. But this should answer a few questions, and probably raise a lot more.

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“Hackers”

Category: Monstrum Comments: 4 comments

Today I noticed all of the obnoxious advertising that had appeared all over the site. Rest assured, I didn’t put it there. Embarrassingly, I didn’t notice until now because of my browser’s ad-blocker– I didn’t bother disabling it here, because I knew my own site had no ads! Well, originally.

To fix it, I had to take the site down and pretty much reinstall it from scratch. The database has been cleaned up, the security hole has been addressed, and their ad code has been reported to the ad provider. Hopefully something like this doesn’t happen again– I would have preferred to spend my day actually working on the game.

I haven’t set up the forum again yet, I’ll do it tomorrow (no posts will be lost.)

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Godfall Report: September 2010

Category: Monsters' Den: GodfallMonstrum Comments: 18 comments

It’s been a lighter month, work-wise, as I spent two weeks on holiday back home in New Zealand.

At the moment, I’m overhauling and streamlining the way quests and locations are generated. I’m also still struggling to get some elements of the fiction and geography nailed down. It’s turning out to be more difficult than I realized.

Have a look at a couple of the new item properties:

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Art Preview: Master and Slave

Category: Monsters' Den: Godfall Comments: 8 comments

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Doing It In Public

Category: Monstrum Comments: 10 comments

First of all, I’m sorry about the infrequent updates lately.

Truth be told, it’s not always easy to find something to post. There’s a lot I’d like show or tell you about, but it turns out I have a strong aversion to publicly showing things before they’re finished. This is, naturally, a bit of a problem when you’re trying to be more open about your development process. The thought of someone seeing placeholder art or WIP UI elements and thinking less of the game for it bothers me. But plenty of other developers manage it, so I’ll see if I can start scraping together some more actual gameplay shots for you in future.

Another thing that comes up a lot is the release date for the game: to be blunt, I don’t have one. The most specific I’ve ever gotten is “2010”, and I’m still hoping I won’t end up a liar about that. One of the great things about being an independent is being free of externally-imposed deadlines, and being free to take as long the game needs. This is a big game, much more complex than the previous ones. And I’m working hard.

I’ll put up a new character art preview soon.

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