“Hackers”

Category: Monstrum Comments: 4 comments

Today I noticed all of the obnoxious advertising that had appeared all over the site. Rest assured, I didn’t put it there. Embarrassingly, I didn’t notice until now because of my browser’s ad-blocker– I didn’t bother disabling it here, because I knew my own site had no ads! Well, originally.

To fix it, I had to take the site down and pretty much reinstall it from scratch. The database has been cleaned up, the security hole has been addressed, and their ad code has been reported to the ad provider. Hopefully something like this doesn’t happen again– I would have preferred to spend my day actually working on the game.

I haven’t set up the forum again yet, I’ll do it tomorrow (no posts will be lost.)

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Godfall Report: September 2010

Category: Monsters' Den: GodfallMonstrum Comments: 18 comments

It’s been a lighter month, work-wise, as I spent two weeks on holiday back home in New Zealand.

At the moment, I’m overhauling and streamlining the way quests and locations are generated. I’m also still struggling to get some elements of the fiction and geography nailed down. It’s turning out to be more difficult than I realized.

Have a look at a couple of the new item properties:

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Art Preview: Master and Slave

Category: Monsters' Den: Godfall Comments: 8 comments

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Doing It In Public

Category: Monstrum Comments: 10 comments

First of all, I’m sorry about the infrequent updates lately.

Truth be told, it’s not always easy to find something to post. There’s a lot I’d like show or tell you about, but it turns out I have a strong aversion to publicly showing things before they’re finished. This is, naturally, a bit of a problem when you’re trying to be more open about your development process. The thought of someone seeing placeholder art or WIP UI elements and thinking less of the game for it bothers me. But plenty of other developers manage it, so I’ll see if I can start scraping together some more actual gameplay shots for you in future.

Another thing that comes up a lot is the release date for the game: to be blunt, I don’t have one...

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Art Preview: Sworn Enemies

Category: Monsters' Den: Godfall Comments: 23 comments

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Devil Region!

Category: Monsters' Den

I mentioned a while back that I was involved in localization, and here’s the proof: Book of Dread has now launched in Japanese!

It was a fairly grueling translation process, but the end result is fascinating to me. It’s a very interesting feeling to see something that you created presented in a language you don’t speak. I can still play it pretty well, though!

Have a look: http://game.goo.ne.jp/premium/game11.html

Monsters' Den in Japanese

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Art Preview: Cult Guardian

Category: Monsters' Den: Godfall Comments: 18 comments

We all remember this guy: the Cult Guardian. A devotee of the Cult of the Outward Path, this armoured warrior acts as the first line of defense against threats both internal and external.

Click below to see how he’ll be returning in Godfall.

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Godfall: The Lord Savant and the College of Mages

Category: Monsters' Den: Godfall Comments: 7 comments

The College of Mages is an old and venerated institution, and the battle mages they train have helped to turn the tide of battle and safeguard civilization for hundreds of years. But when the gods fell, so too did the College. It was initially thought that none had survived.. until the Lord Savant made his triumphant re-appearance.

In the years since, he has rebuilt the institution, and taken a personal hand in the instruction of a new generation of mages. Many end up in the Companies, where their rare skills can best be used. As ruler of the rebuilt city of Savantine, the Lord Savant is a mysterious and influential figure. Though the Clerics distrust him, he is a powerful ally in the fight for survival.

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Lost in Translation

Category: Monsters' Den Comments: 6 comments

The past week or so has (unfortunately) been spent trawling through the hideous innards of Book of Dread, prepping it for localization after I signed a deal with a foreign-language portal.

This is bad news in the sense that no new work has been done on Godfall, but good news in that it helps me fund it. Hope to get back to my lovely new engine soon.

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Godfall: Combat Mechanics I

Category: Monsters' Den: Godfall Comments: 9 comments

In the wake of the skills post, I thought I would shed a little light on some of the combat mechanics changes in Godfall. This is only a sample, there are other large (and potentially controversial) changes I’m not ready to talk about yet.

Stanc...

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